Playbook
6 min read

Stop guessing on merch: a playbook for selling event swag that actually sells

Most event merch loses money before the doors open, because you printed the wrong sizes for a crowd you hadn't measured yet. A playbook for pre-selling, sizing to real demand, and fulfilling without a cash table.

Most event merch loses money before the doors even open.

Not because nobody wants a shirt. Because you ordered the shirts before you knew who was coming. You guessed at the size curve, over-indexed on Larges, ran out of Mediums by noon on day one, and carried a box of XXLs home to a closet. The table needed two volunteers and a cash float. And the line for it competed with the line for coffee, so half your would-be buyers wandered off.

The merch wasn't the problem. The sequence was. You committed inventory before you had any signal, and you sold it in the worst possible spot with the highest possible friction.

Merch doesn't fail because attendees don't want it. It fails because you buy it blind and sell it with friction.

This is a playbook for flipping that sequence. It's tool-agnostic, you can run most of it with a pre-order form and a spreadsheet. It's easier in Gythr because we built it into the Shop module, but the method is what matters.

Measure demand before you commit a single unit

The single highest-leverage change you can make: pre-sell before you print.

When you open merch for pre-order alongside registration, every order is a data point you collect before the purchase order goes to the printer. You stop guessing the size curve and start reading it. Forty percent of pre-orders are Medium? Now you know to print Mediums. Nobody's buying the long-sleeve? Kill it before it costs you anything.

Pre-orders do three things a printed-in-advance pile can't:

They de-risk the buy. You're printing against confirmed demand, not a hunch. Leftover inventory is the silent tax on event merch, and pre-selling is how you stop paying it.

They pull revenue forward. Money you collect at registration is money in the account weeks before the event, funding the very thing you're selling.

They tell you what to make next time. The pre-order curve is the cleanest read you'll ever get on what your audience actually wants on their chest.

Sell at the moment of highest intent

Here's the behavioral truth most organizers miss: the most likely person to buy a shirt is someone who just bought a ticket.

They've already decided to come. They've already entered a card. They're already excited. That window, the thirty seconds right after "I'm in," is when merch sells itself. Ask for the sale then, and a meaningful share say yes without thinking twice.

Ask for it later, in a follow-up email or a "don't forget the merch table" push notification, and you're fighting for attention against a hundred other things. The intent has cooled. The card is back in the wallet.

So put the merch in the registration flow. Same checkout as the ticket. One card entry, one receipt. Don't make buying a shirt a separate trip, a separate decision, a separate login. In Gythr this is a single toggle: turn on "sell merch during registration" and your products appear right after ticket selection, riding along in the same payment.

Make the price honest with yourself

Before you set a price, do the subtraction. A $25 shirt is not $25 in your pocket. There's the cost of the shirt, the platform's cut, and the card processor's fee. If you don't run that math, you can sell a hundred units and wonder why the deposit was smaller than you pictured.

The fix is simple: know your real payout per item before you publish the price, and price to the take-home, not the sticker. If a clean number matters for the booth-feel, $22 that nets what you need beats $20 that doesn't. (Gythr shows the payout math live as you type the price, so you're never guessing.)

Kill the cash table

On-site, the enemy is friction. A cash table needs a float, a person who can make change, and a second person when the line gets long. It's slow, it's error-prone, and it's a reconciliation headache at the end of the night.

Sell digitally, fulfill physically. Attendees pay in the app; your team just hands over the right item. The handoff should be a glance, not a transaction. A scannable code on the buyer's phone, scanned by whoever's already running check-in, on the device they already have. No new hardware, no new training, no cash.

And put the pickup point where attention already pools, near registration or the main thoroughfare, not tucked in a corner. You want collecting an order to feel like grabbing a name badge, not joining a separate errand.

Use a pickup clock to keep inventory honest

One subtle trap with day-of sales: someone buys a shirt at 10am, gets pulled into sessions, and never comes back for it. Their size is now "sold," but the item is sitting in a box while a buyer who would have collected it sees "sold out."

The fix is a pickup window. Give at-event buyers a set time to collect (say 24 hours), send a reminder before it closes, and if they don't show, release the item back into available stock automatically. Unclaimed inventory recirculates to people who'll actually pick it up. Pre-orders are different, of course, those you hold until the event, no clock, because the buyer literally couldn't collect before doors opened.

This is the kind of thing that's tedious to track by hand and trivial to automate. Gythr's Shop runs the clock and the recirculation for you; if you're doing it manually, at minimum keep a "claimed vs. paid" column and sweep it twice a day.

The sequence, start to finish

Put it together and the whole thing inverts from how most events run merch:

  1. Open pre-orders with registration. Collect demand and revenue early.
  2. Read the size curve. Print against real orders, not guesses.
  3. Keep selling at-event, with a pickup clock so stock stays liquid.
  4. Fulfill with a scan, not a cash box.
  5. Refund cleanly when you have to, and let it restock itself.

None of these steps is expensive. Together they turn merch from a break-even brand exercise into a line item that reliably makes money and tells you something.

One more thing

The best part of pre-selling isn't the de-risked inventory or the pulled-forward cash, though you'll feel both. It's that next year, you walk into the print order with a chart instead of a hunch. You'll know your size curve, your best-selling design, your real attach rate against registrations. Merch stops being the thing you dread reconciling and becomes one more place your event quietly gets smarter every time you run it.

That's the whole game: gather the signal early, sell where the intent is, and let the boring parts run themselves.

R

Rebecca Metters

Founder & CEO, Gythr

Rebecca has spent years in event operations and is building Gythr to give organizers software that matches the care they put into their events.